Fri, December 22, 2006, 05:00 PM under
MobileAndEmbedded
I hope by now everyone has heard about the
XNA Framework, a set of managed code libraries for writing games on the Xbox and the PC.
Not everyone will know that the engine in XNA is based on the CLR of the .NET Compact Framework (I first heard about it
here). What this
could mean to device developers is that the next version of the NETCF has even more performance improvements (wouldn’t you back port any perf changes you made ;-)).
Existing NETCF application developers are prime candidates for becoming good XNA game developers (assuming you are not graphically challenged like me!). For those of you that haven’t dabbled with the NETCF before, learn how to write XNA code that performs well and read these 2 fresh posts by Chris To of the NETCF team:
Part 1,
Part 2.