Tue, September 13, 2011, 08:28 PM under
Events |
GPGPU |
ParallelComputing
If you are a developer on the Microsoft platform, you are hopefully attending (live or virtually) the sessions of the BUILD conference, aka //build/ in Anaheim, CA. The conference sold out not long after it opened registration, and it achieved that without sharing *any* session details nor a meaningful agenda up until after the keynote today – impressive!
I am speaking at BUILD and hope you'll catch my talk at 9am on Friday (the last day of the conference) at Marriott Elite 2 Ballroom. Session details follow.
802 - Taming GPU compute with C++ AMP
Developers today inject parallelism into their compute-intensive applications in order to take advantage of multi-core CPU hardware. Beyond CPUs, however, compute accelerators such as general-purpose GPUs can provide orders of magnitude speed-ups for data parallel algorithms. How can you as a C++ developer fully utilize this heterogeneous hardware from your Visual Studio environment? How can you benefit from this tremendous performance boost in your Visual C++ solutions without sacrificing developer productivity? The answers will be presented in this session about C++ Accelerated Massive Parallelism.
I'll be covering a lot of the material I've been recently blogging about on my blog that you are reading, which I have also indexed over on our team blog under the title: "C++ AMP in a nutshell".